Interaction Design · 2020
Play beyond the keyboard
A Unity claw-machine game controlled through voice and movement.
CLIENTUniversity of Queensland · Academic project
MY ROLESole Designer & Programmer
YEAR2020

User researchDesignCode
01
The challenge
The brief called for a novel interactive game using input beyond a keyboard and mouse.
02
The approach
Across three phases, I sketched, built and tested a vocal claw machine in Unity and Arduino. Two control mappings explored how voice, arm movement and wrist rotation could move and extend the claw, supported by LED feedback.
03
The outcome
Working prototypes enabled players to compare the interaction methods. Observation, interviews and questionnaires informed the next iteration and future feature ideas.