UX Research · 2020
A study companion that grows with you
A student planner concept exploring reminders, task breakdown and motivation.
CLIENTUniversity of Queensland · Academic project
MY ROLESole Researcher & Designer
YEAR2020

User researchDesign
01
The challenge
Students described rushing before deadlines and struggling to translate reminders into consistent study habits.
02
The approach
I interviewed six students, then iterated from paper sketches to interactive prototypes. Walkthroughs, TAM, SUS, time-on-task and heuristic evaluation informed changes to task organisation, reminders, privacy and a virtual-pet reward system.
03
The outcome
The final high-fidelity prototype brought study lists, groups, timers, reminders and rewards into one experience. It remained an evaluated student concept, rather than a released application.
Inside the project
ARTEFACTS & WALKTHROUGHSVideo unavailable. View the case study ↗
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